An Intro to Forward and Inverse Kinematics


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    When rigging, there are two methods to consider: forward and inverse kinematics. Commonly called FK and IK, these are the methods you want to know when rigging characters of any kind and shape. We’ll talk about what these methods are, how they work, and what you’ll want to consider when rigging and animating characters.

    00:00 – What is all this?
    01:38 – Intro to FK
    02:07 – Practical FK in Ae
    03:06 – +/- of FK
    03:45 – Intro to IK
    04:36 – Practical IK in Ae
    07:07 – +/- of IK
    07:34 – Blended Systems

    If you have any questions just let me know in the comments.

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