In part 5 of our glow series we look at solving issues when rendering from HDR to 8bpc using two seperate techniques. We also have to deal with the difference in saturation between the viewport in a linear colorspace compared to the image rendered to sRGB.
Check out our copy of Deep Glow here www.aescripts.com/deep-glow
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Deep Glow gives you the best looking glow right out of the box, even whilst working in a non-linear color space. It features intuitive compositing controls to assist in refining your glow results. Deep Glow is also GPU accelerated for speed and features handy downsampling and quality controls which can also be leveraged to achieve unique results (grainy or stylised glows).
It’s on aescripts + aeplugins now with a free trial as well, actually, all our After effects plugins are on aescripts + aeplugins right now and most of them have free trials.
Some of the features of Deep Glow are:
– Physically accurate inverse square-based falloff
– GPU acceleration
– 8, 16 and 32bpc compatible
– HDR thresholding
– Thresholding Smoothness (reduces temporal flicker)
– Gamma correction (linear results even when working in non-linear colorspace)
– Compositing controls
– Input masking (alpha and luma) for complete control over glow source
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