How to make a 3D Audio Visualizer

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    Using audio to drive Wave World
    Project File: http://workbench.tv/tutorials/2020-02-20_3DVisualizer
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    In this tutorial, we’re taking audio and using it to drive a setup similar to the one we made in Tutorial 166: Free 3D Terrain (http://workbench.tv/tutorials/2019-03-08_Free3DTerrain/) . By adding some simple expressions to Wave World’s Frequency and Amplitude parameters in each producer, we can make our own visualizer. It’s like a plane of water that is affected by sound.

    While this can be done in vanilla AE by following our other tutorials, Tutorial 70: Pump up the Jam (http://workbench.tv/tutorials/2017-05-12_PumpUpTheJam/) and Tutorial 162: Beat-based Time Shifting (http://workbench.tv/tutorials/2019-02-08_BeatShift/) , we definitely would recommend Trapcode Sound Keys (https://www.redgiant.com/products/trapcode-sound-keys/) for best results.

    That allows us to easily split of frequency ranges and make a more unique visualizer that can pulse with different elements of your audio.

    For the expression code, check out the project link above.

    #AfterEffects #MotionGraphics #mograph

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