How to use noise() expressions in text animators for interesting effects
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This week, inspired by Kyle Hamrick’s #textperiments on twitter (https://twitter.com/KylasaurusRex), we explore using noise() for randomization within text animators. Unlike traditional randomization like the Wiggly Selector, using noise() allows us to keep the randomization of nearby elements similar—sort of like the Noise effect versus the Fractal Noise effect.
With this technique, we can get really interesting movement and reveals—especially when combined with the range selector. You can expand on this technique by using more graphical characters, custom fonts, and even icon fonts so, as always, I encourage you to experiment. We’ve only scratched the surface in this tutorial.
Check out the tutorial page (http://workbench.tv/tutorials/2019-01-11_NoiseFields) to grab code that you can copy/paste along with some additional code examples. And make sure to check out Tutorial 34 (https://youtu.be/FcSX2Heirko), 35 (https://youtu.be/44ddndwZuxg), and 36 (https://youtu.be/Nvhs6cdwsaM) for more information on the Expression Selector.