Character Organization

    How to limit additional layers inside of character rigs
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    This week, we have a quick workflow tip. For some reason, I’ve seen a bunch of people split their layers in order to do 2D character animations where body parts pass in front of and behind other parts. In this quick tutorial we tie a slider to a minute adjustment of z-position so we can have a single layer pass on either side of a character. animate the position, but if you don’t want to separate the dimensions, it can be unruly to deal with. And usually you want to keep X and Y tied together for character animation anyway.

    Hopefully this is one of those tutorials that’s so simple you’ll wonder why you didn’t think of it. But if it’s something you’ve already thought of, well, congrats on your character organization prowess and I’ll see you next week!

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